Ajay Chaudhary's profile

The Plan_UDK 2012 Project

Made Using Unreal Development Kit & Scaleform
The Plan, is a student project created using UDK 2011. It is a real-time tactical infiltration game. Player has to first hack into the system of his objective. The plan his robbery and then execute it without any mistakes. Following is the Trailer
Game Menu
This introduction movie was made using Aftereffects. Menu System was created using Scaleform. All assets were made in flash then exported and embedded in UDK.
MAp of the city was made in UDK and scale form was used to link the UI and the 3D level.
Hacking Feature
 
Lets Start!!  So you have selected the job. Now in order to rob the Jewelery store you need to gather information. To gather info you need to hack the security system. So you can gather the information about the store, Security Cameras location, Safe, Guard's Shift etc.  The UI is made in flash and linked to various camers in the Level.
Planning & Execution Feature
 
Once you've selected your team. Planning and resolution phase begins. In the planning phase the player is presented with the blueprint in 3D, his team members, and a timeline that will feature the robbery step by step( as shown in the video). Once planning is complete the player moves on to the resolution phase. Kismet was used to trigger matinee, alarms, sound and menu components
 Video is for demonstration purpose only. All the features of this game are available in the prototype.
The Plan was a Final year project. All assets were made by the team and not imported at all.
 
Team role
Baptiste: Game Designer
Ajay: Tech lead/ UI Designer
Xavier: Art Lead
Ameya: Project Manager / Flash development
 
 
 
Our project won the 1st position as a final year project out of total 4 projects.
The jury consisted of 17 members from companies like UBI Soft, Arkane Studios, Kreeda, Seven studios...ets
The Plan_UDK 2012 Project
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Owner

The Plan_UDK 2012 Project

Final Year project.

Published: